![Picture](/uploads/2/5/2/6/25260606/466073560.jpg)
Funbrain
Funbrain technology allows students to play interactive games to help when a student is struggling with a concept. For instance playing games of finding a noun or verb in a sentence.
This would be another tool to allow students to explore a subject in a fun way. The outcome would be to help struggling students work on a problem area. For instance if a student needs help with place value, they could go play a game to find what they are looking for. A teacher would need to monitor what the student is playing, seeing as the options are endless. This website would be real helpful for ELL learners to have another tool to visit when needing extra assistance in subjects.
Funbrain has many different content areas. Because a classroom teacher has so many students, this website allows for students to have more exposure to a content they struggle with. This website would advance students achievement because a teacher could allow them to play games in content that is hard for them to grasp during free time and even at home.
Two examples to use this technology to increase students learning:
1. A student in a classroom really struggles with addition. To help the student learn and have a fun interactive math content, the student plays and attempts to get to the next level.
2. During reading time, learners that need more help with the english language could go on this site and play a game to help increase their content knowledge.
Funbrain technology allows students to play interactive games to help when a student is struggling with a concept. For instance playing games of finding a noun or verb in a sentence.
This would be another tool to allow students to explore a subject in a fun way. The outcome would be to help struggling students work on a problem area. For instance if a student needs help with place value, they could go play a game to find what they are looking for. A teacher would need to monitor what the student is playing, seeing as the options are endless. This website would be real helpful for ELL learners to have another tool to visit when needing extra assistance in subjects.
Funbrain has many different content areas. Because a classroom teacher has so many students, this website allows for students to have more exposure to a content they struggle with. This website would advance students achievement because a teacher could allow them to play games in content that is hard for them to grasp during free time and even at home.
Two examples to use this technology to increase students learning:
1. A student in a classroom really struggles with addition. To help the student learn and have a fun interactive math content, the student plays and attempts to get to the next level.
2. During reading time, learners that need more help with the english language could go on this site and play a game to help increase their content knowledge.