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Dreambox
Dreambox technology allows for students to work on their own level in math. It is a software program that is aligned to the Common Core State Standards. Dreambox also is useful for the teacher because it can emphasize curriculum being taught that not all students understood, another resource. The software is a scaffolding math tool to help with the wide array of each students level in the classroom by allowing the students to work at their own pace.
I think that dreambox would be useful in the classroom because it will be an aid to help with differentiating instruction in math. There will be students all over where some understand the concept being taught while others do not. Instead of the instructor repeating instruction, the students that do not understand can work on dreambox until the concept makes more sense. Each student works at their own pace and excel through concepts or have options to continue working on a concept until they feel like they have a full understanding. Dreambox can act as a guide to assist the students more in being able to understand how math works.
Two examples to use this technology to increase students learning:
1. The learning for Dreambox would be that students increase their understanding of the content being studied in math by playing a Dreambox game selected by the instructor. This would give another direction and interaction for students to understand concepts that are found in the common core standards. It also would help reach learning goals in that the app differentiates learning. All learners would be able to play a game on the app and be challenged in their zone of proximal development.
2. Students had a task in math where no one would finish at the same time. Instead of having the students fill out a worksheet or read a book, the instructor could have the students play a game on Dreambox. This would increase the level of understanding by having the students still work on their math skills while waiting for the other students to finish.
Dreambox technology allows for students to work on their own level in math. It is a software program that is aligned to the Common Core State Standards. Dreambox also is useful for the teacher because it can emphasize curriculum being taught that not all students understood, another resource. The software is a scaffolding math tool to help with the wide array of each students level in the classroom by allowing the students to work at their own pace.
I think that dreambox would be useful in the classroom because it will be an aid to help with differentiating instruction in math. There will be students all over where some understand the concept being taught while others do not. Instead of the instructor repeating instruction, the students that do not understand can work on dreambox until the concept makes more sense. Each student works at their own pace and excel through concepts or have options to continue working on a concept until they feel like they have a full understanding. Dreambox can act as a guide to assist the students more in being able to understand how math works.
Two examples to use this technology to increase students learning:
1. The learning for Dreambox would be that students increase their understanding of the content being studied in math by playing a Dreambox game selected by the instructor. This would give another direction and interaction for students to understand concepts that are found in the common core standards. It also would help reach learning goals in that the app differentiates learning. All learners would be able to play a game on the app and be challenged in their zone of proximal development.
2. Students had a task in math where no one would finish at the same time. Instead of having the students fill out a worksheet or read a book, the instructor could have the students play a game on Dreambox. This would increase the level of understanding by having the students still work on their math skills while waiting for the other students to finish.